Heavy tanks: armor and firepower

To continue with the previous issue of this section, we will discuss today heavy tanks. A Heavy tank is mainly that: heavy. It is heavy and slow. Especially compared with a light or medium their tonnage is very high. At least their weight is too high in relationwith their engine power. I mean a Churchill tank has less weight than an E50M, but the engine power of the medium German tank makes it quick and fast. As a consecuence of that, we consider as a  heavy the first one and a medium the second one.

When we handle heavy tanks we must bear in mind that, given its power/weight ratio, this vehicle is not suitable to flank following the long way. If we do so, we can find ourselves that the adversary has eliminated all our colleagues when we have reached their rear with which we will have deprived our team one cannon (ours) leaving it at a disadvantage and would have behaved as the “noobs ” we do not want to be.

The proper place for a Heavy is the vanguard. We are brawlers, fighters. Although a medium or a light tank taked advantege form the group of heavies to spot and paint the enemy, mediums would be obliged to withdraw from the front row at the time heavies reach the meeting point. The role of dealing with opponents has to be played by heavies. For brawling, frontal combat and kicking their asses there are heavy. That’s why they have stronger armor and more Health Points than mediums their level.

Practice “Hull down” (show only the turret) or “Sidescraping” (take the side at an acute angle to stick the barrel behind an obstacle) are the main defensive tools of a heavy tank. Heavies should avoid, if possible, to deal with one or more medium tanks in the open space because it will be easy prey for an experienced player who can make him become the center of a circle of death from which he will hardly escape only swinging (turning round) while trying to follow the medium with the gun. It took me many battles to understand this simple principle and many more to get it right. A heavy should know how to turn around in the same direction as its cannon to double its rotation speed.
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Heavies should, however, avoid the temptation to feel “Superman”. Especially in these times when the use of premium ammunition is increasingly common. A good shielding does not make you invulnerable. There are always parts of your structure which are weaker than others. The bottom plate of the ram (for some, “glacis”) or your sides and back, the front plate of your turret, mantlet around the cannon or the bulge around the hatchway of the commander can be the “Achilles heel” of your tank. Each of us must know that the weakness of the tank he pilots are at all times.

To minimize the weakness of our glacis, we must also learn to angle the car properly with respect to the gun that is shooting us. Watch out. The best angle for IS 3 is a full frontal view due to the form of “peak” of our ram. With the E75, however, we must turn slightly because the glacis is plain. Other heavies armor are weaker. In tha case, simply avoid the first line. The American T34 is not ready to receive in its hull. Do not expose it from a first line.

Therefore, when we use a heavy tanks, we must adapt our behavior to the role that, by its nature, must be played by our vehicle: a heavy, do not flank; We must protect the weak points. At all times, depending on the level of the match and the tank we are driving, we must choose the appropriate position and opt for the first or second line based on our armor.

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